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Uncheck All Asteroids Console, Captain Console, Comms Console, Data Console, Engineering Console, Fighter Console, Helm Console, Science Console, Weapons Enemy Ships Friendly Ships GM Keystroke Player Ships Races
1. Keystroke: Switch Beam Frequency Lower (Weapons) F5 B LEFT F4
2. Keystroke: Toggle Red Alert (Comms) R SPACE A RETURN
3. Keystroke: Launch (Fighter) RETURN SPACE L O
4. Keystroke: Select Previous Contact (Science) S I C P
5. Keystroke: Raise Shields (Helm, Weapons) K SPACE W or UP S
6. Keystroke: Cancel (Comms) ESCAPE 0 RETURN C
7. Keystroke: Main Screen to Left Screen (Helm, Weapons) F3 D or DOWN F2 F4
8. Keystroke: Map Zoom Out (Science) L DOWN F4 O
9. Keystroke: Decrease Warp Level (Helm) PAGE DOWN S or DOWN M DELETE
10. Keystroke: Climb (Helm) K W or UP F4 INSERT
11. Keystroke: Unload Tube 3 (Weapons) F9 9 F3 T
12. Keystroke: Switch Beam Frequency Higher (Weapons) F5 F4 B RIGHT
13. Who was the best captain? Janeway Picard Kirk Spock
14. Keystroke: Lower Shields (Helm, Weapons) S or DOWN L M S
15. A velocity change of 3.5/t x 10-2 m:s-1 (where t is the number of years until potential impact) will successfully deflect an asteroid on a direct collision trajectory for a planet. Calculate the velocity change required for a light cruiser, moving at Warp 3, to avoid an asteroid on a direct collision trajectory for the ship. Use µs (microseconds, i.e. one millionth (0.000001 or 10-6 or 1/1,000,000) of a second) instead of t (years). Is this for the asteroid's required velocity change or the ship's required velocity change? This question is unclear. That's Helm's job; not mine. 3.5/µs x 10-2 m:s-1 Just make sure the shields are up. Duh.
16. Keystroke: Impulse Down (Helm) L Q S or DOWN F7
17. Keystroke: Reset Power Levels (Engineering) SPACE ESCAPE RETURN R
18. Keystroke: Main Screen Pause Game ESCAPE P RETURN SPACE
19. Keystroke: Impulse Up (Helm) F4 M K W or UP
20. Keystroke: Select EMPs (Weapons) 4 E SHIFT 4 F4
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