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Uncheck All Asteroids Console, Captain Console, Comms Console, Data Console, Engineering Console, Fighter Console, Helm Console, Science Console, Weapons Enemy Ships Friendly Ships GM Keystroke Player Ships Races
1. Keystroke: Switch Beam Frequency Lower (Weapons) F4 F5 B LEFT
2. Keystroke: Lower Shields (Helm, Weapons) S or DOWN L M S
3. Keystroke: Boost Speed (Fighter) UP S B INSERT
4. Keystroke: Toggle Auto-beams (Weapons) A N B T
5. Keystroke: Launch (Fighter) RETURN SPACE O L
6. Keystroke: Main Screen to Status Screen (Helm, Weapons) F7 F4 F8 F9
7. Keystroke: Select Pshocks (Weapons) 5 F5 SHIFT 5 P
8. Keystroke: Zoom In (Helm, Weapons) N T W or UP I
9. Keystroke: Main Screen Pause Game RETURN SPACE ESCAPE P
10. Keystroke: Select Nukes (Weapons) N 2 F2 SHIFT 2
11. Keystroke: Map Move Right (Science) RIGHT D or RIGHT D F4
12. Keystroke: Yaw Left (Fighter) A Y LEFT J
13. Keystroke: Recall Preset 1-10 (Engineering) no keystroke CONTROL 1-10 SHIFT 1-10 1 - 10
14. Keystroke: Select Next System (Engineering) RIGHT F3 D D or RIGHT
15. Keystroke: Map Move Down (Science) S DOWN F6 S or DOWN
16. Keystroke: Toggle Shields (Helm, Weapons) SPACE T Q S
17. A velocity change of 3.5/t x 10-2 m:s-1 (where t is the number of years until potential impact) will successfully deflect an asteroid on a direct collision trajectory for a planet. Calculate the velocity change required for a light cruiser, moving at Warp 3, to avoid an asteroid on a direct collision trajectory for the ship. Use µs (microseconds, i.e. one millionth (0.000001 or 10-6 or 1/1,000,000) of a second) instead of t (years). 3.5/µs x 10-2 m:s-1 Just make sure the shields are up. Duh. That's Helm's job; not mine. Is this for the asteroid's required velocity change or the ship's required velocity change? This question is unclear.
18. Keystroke: Pitch Down (Fighter) DOWN S W D
19. Keystroke: Zoom Out (Helm, Weapons) O M Y S or DOWN
20. Keystroke: Unload Tube 3 (Weapons) T 9 F3 F9
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