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Uncheck All Asteroids Console, Captain Console, Comms Console, Data Console, Engineering Console, Fighter Console, Helm Console, Science Console, Weapons Enemy Ships Friendly Ships GM Keystroke Player Ships Races
1. Keystroke: Unload Tube 1 (Weapons) T F1 F7 7
2. Keystroke: Rudder Left (Helm) A or LEFT J I F3
3. Keystroke: Load/Fire Tube 3 (Weapons) SHIFT 3 L F 3
4. Who was the best captain? Spock Kirk Janeway Picard
5. Keystroke: Load/Fire Tube 2 (Weapons) F L SHIFT 2 2
6. Keystroke: Select Pshocks (Weapons) P SHIFT 5 5 F5
7. Keystroke: Switch Beam Frequency Lower (Weapons) B LEFT F5 F4
8. Keystroke: Rudder Center (Helm) RETURN C SPACE R
9. Keystroke: Select EMPs (Weapons) 4 F4 E SHIFT 4
10. Keystroke: Select Previous Contact (Science) S P I C
11. Keystroke: Toggle Red Alert (Comms) RETURN SPACE R A
12. Keystroke: Main Screen to Long Range Screen (Helm, Weapons) F7 W or UP S or DOWN F8
13. A velocity change of 3.5/t x 10-2 m:s-1 (where t is the number of years until potential impact) will successfully deflect an asteroid on a direct collision trajectory for a planet. Calculate the velocity change required for a light cruiser, moving at Warp 3, to avoid an asteroid on a direct collision trajectory for the ship. Use µs (microseconds, i.e. one millionth (0.000001 or 10-6 or 1/1,000,000) of a second) instead of t (years). Just make sure the shields are up. Duh. Is this for the asteroid's required velocity change or the ship's required velocity change? This question is unclear. 3.5/µs x 10-2 m:s-1 That's Helm's job; not mine.
14. Keystroke: Increase Coolant on Current System (Engineering) SHIFT UP UP I E
15. Keystroke: Impulse Down (Helm) F7 L Q S or DOWN
16. Keystroke: Rudder Right (Helm) F5 J I D or RIGHT
17. Keystroke: Pitch Down (Fighter) D W S DOWN
18. Keystroke: Zoom In (Helm, Weapons) I W or UP T N
19. Keystroke: Zoom Out (Helm, Weapons) Y S or DOWN O M
20. Keystroke: Yaw Right (Fighter) Y K D RIGHT
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