The
Walls of Saint Vincent
A Wraith: The Oblivion Chronicle in
Petropolis, Brazil.
The
Players:
Jose was a priest in
life. He was forced by a drug dealer to push some dope to the
kids in the church. He regretted that, but was forced to do it.
One day, he found his four church-boys dead from a heroin overdose
inside the church's backstage. In shock, he headed to his house
and put a bullet in his brain. One of his greater passions is
to help a former church boy of his, Fernando, to complete the
construction of a Home for Homeless Kids, and protect him from
harm.
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Elric was one of the
church boys who died that day. Forced by his parents to follow
a religious lifestyle like his brother Fernando, he has always
been a bad seed. From trouble to trouble, he ended up in Father
Jose's church, and one day he found too much "brown sugar"
in the chapel, and decided to introduce his pals to the hot spoon...
They overdid it, though, and now he has eternity to learn to
measure it up. His main passions are to protect his little sister
from his parents, screw up his brother's life and his project
of building some stupid Home for Homeless Kids.
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Paulo played his whole
life by the book. At the age of 46, he could say he had made
it pretty well as Psychiatrist, and he could finally fulfill
his dream to open a big-time clinic. Along with his brother Nicholas,
he opened the St. Vincent Hospital for the Mentally Ill. What
had begun as a model hospital soon became a rotten golden mine
in the hands of his greedy brother. The patients were treated
like garbage, and kept alive as long as possible so their wealthy
families kept on paying astronomic bills for the "best treatment
available."
One day disaster struck, as the Priest in
charge of the Chapel, Father Jose, was found dead in his house
and four of his church-boys were dead from an overdose inside
the chapel's backstage room. That was just too much, and Paulo
drove like a madman to his brother's mansion, just to find him
drinking and playing pool, as if nothing has happened. Pulling
him by the arm, he started to tell him that his days running
the clinic where over, and an investigation would be conducted.
Calmly, the vicious doctor told him that HIS days delaying
his plans where over. The next thing he heard was a boom behind
his back, and saw red. Now he must stop his brother, while saving
the name and standard of the hospital. He feels an urge to protect
their wife and kids from Nicholas, too.
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Jeremiah went in and
out of Psychiatric Hospitals since he was a teen. Drug issues,
suicide attempts and overdoses... On his 27th birthday, he decided
to celebrate with an extra dose of Morphine, and hit rock bottom.
As a catatonic vegetable he was interned and forgotten by his
family in the best Mental Hospital in Petropolis: St. Vincent.
He was not as dead as they thought, but living
in a complex dream fantasy, which he took as the real world.
On a rainy Wednesday, he heard that the local priest had killed
himself. The nurses were very nervous, and one of them gave him
a drug to which Jeremiah was allergic. That was just another
casualty, but the clinic will miss his family's money.
Jeremiah believes he is the Sandman himself,
and the Phantasm Arcanos was made for him (you won't believe
this, but the player made this guy up before even saw the comic
book). His Passions are to control the dreams of mankind, which
he feels is his duty, and prevent St .Vincent from ever being
re-opened, to punish the doctors responsible for his death.
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The
Story
The game takes place
in Petropolis, our hometown, which is about 70 miles from Rio
de Janeiro.
Several lives are connected by the walls of
St. Vincent Hospital for the Mentally Ill.
In a fateful Wednesday, the builder of the
place, its Priest, one of the church's boys and a patient met
their maker.
Well, not quite. As Wraiths, they must band
together and conclude the Hospital's destiny, whichever it may
be.
But maybe the place isn't just another building.
What other entities are interested in St. Vincent's fate?
As the time goes by, some main players might
find themselves mere tools in the hands of bigger powers.
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