Spectre Type: Asphalts
             
             
            "This is stupid," declared
            one of the new trainees. 
            Chris and Joel Edward had been reluctantly
            talked into covering for an ill Investigator, Martinez. Training
            her section, Joel Edward remembered why he had skipped through
            his own investigator training as quickly as possible; he couldn't
            stand his classmates. At least he was a teacher now. 
            "Why?" Chris asked simply,
            but diplomatically. Joel Edward tried not to sigh in exasperation.
            Things never changed. 
            "I don't see anything. We're
            tiptoeing down this damn street like something's gonna jump out
            and eat us at any moment. We're ghosts, man. Nothing's gonna
            bother us!" 
            The trainee finished by kicking at
            a torn patch on the road. The patch on the road promptly reared
            up and embraced him. Before another word could be said, he'd
            been dragged, screaming and thrashing beneath the pavement, out
            of any chance of rescue. 
            Chris couldn't quite answer yet,
            caught off guard, but Joel Edward simply turned to the other
            stunned trainees. 
            "Any questions?" he said,
            trying to keep the humor out of his voice. 
              
            Named for both their appearance and
            where they usually appear, asphalts are a type of Spectre rarely
            seen at Orpheus. So far, Headquarters has nothing on file dealing
            with this particular type of Spectre. However, several agents
            have reported these. For some reason, these appear to be unique
            to the southeastern U.S. 
            Asphalts, at first glance, look like
            anything from a sloppy patch on a badly repaired road to blending
            perfectly with a newly paved surface. They are usually black
            or dark gray and tar-like in both appearance and by touch. The
            lower half of the asphalt rests in the road, in a deep pit. When
            awakened, they spring forth and resemble a person who has been
            coated in tar, gravel and assorted road debris. They have no
            discernible faces, not even eyes. 
            It is believed their movement is triggered
            by vibration detection. Anyone who touches an asphalt is stuck
            to it immediately, and requires a great amount of strength and
            assistance to pull themselves loose. For those who can't unstick,
            an even more unpleasant fate awaits: the upper body of the asphalt
            will drag anything or anyone stuck on it into the pit, from which
            it is certain there is no escape. 
            Asphalts are mostly found around major
            thoroughfares, though not necessarily at the sites of gruesome
            or destructive car accidents. The only indication one is nearby
            is a slight moaning sound from below, but as the Underworld is
            full of moans, it can make it hard to tell exactly where it is
            coming from. 
            Attributes:
            Str 4, Dex 2, Sta 3; Cha 0, Man 1, App 0, Per 5, Int 1, Wit 5 
            Abilities: Alertness
            5, Brawl 4, Stealth 4 
            Nature: Deceiver 
            Willpower:
            7 
            Spite:
            3 
            Offensive Abilities: Adhesive Skin (to escape requires a Str + Athletics
            roll, difficulty 8), Hive-Mind.
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