Spectre Type: Asphalts
"This is stupid," declared
one of the new trainees.
Chris and Joel Edward had been reluctantly
talked into covering for an ill Investigator, Martinez. Training
her section, Joel Edward remembered why he had skipped through
his own investigator training as quickly as possible; he couldn't
stand his classmates. At least he was a teacher now.
"Why?" Chris asked simply,
but diplomatically. Joel Edward tried not to sigh in exasperation.
Things never changed.
"I don't see anything. We're
tiptoeing down this damn street like something's gonna jump out
and eat us at any moment. We're ghosts, man. Nothing's gonna
bother us!"
The trainee finished by kicking at
a torn patch on the road. The patch on the road promptly reared
up and embraced him. Before another word could be said, he'd
been dragged, screaming and thrashing beneath the pavement, out
of any chance of rescue.
Chris couldn't quite answer yet,
caught off guard, but Joel Edward simply turned to the other
stunned trainees.
"Any questions?" he said,
trying to keep the humor out of his voice.
Named for both their appearance and
where they usually appear, asphalts are a type of Spectre rarely
seen at Orpheus. So far, Headquarters has nothing on file dealing
with this particular type of Spectre. However, several agents
have reported these. For some reason, these appear to be unique
to the southeastern U.S.
Asphalts, at first glance, look like
anything from a sloppy patch on a badly repaired road to blending
perfectly with a newly paved surface. They are usually black
or dark gray and tar-like in both appearance and by touch. The
lower half of the asphalt rests in the road, in a deep pit. When
awakened, they spring forth and resemble a person who has been
coated in tar, gravel and assorted road debris. They have no
discernible faces, not even eyes.
It is believed their movement is triggered
by vibration detection. Anyone who touches an asphalt is stuck
to it immediately, and requires a great amount of strength and
assistance to pull themselves loose. For those who can't unstick,
an even more unpleasant fate awaits: the upper body of the asphalt
will drag anything or anyone stuck on it into the pit, from which
it is certain there is no escape.
Asphalts are mostly found around major
thoroughfares, though not necessarily at the sites of gruesome
or destructive car accidents. The only indication one is nearby
is a slight moaning sound from below, but as the Underworld is
full of moans, it can make it hard to tell exactly where it is
coming from.
Attributes:
Str 4, Dex 2, Sta 3; Cha 0, Man 1, App 0, Per 5, Int 1, Wit 5
Abilities: Alertness
5, Brawl 4, Stealth 4
Nature: Deceiver
Willpower:
7
Spite:
3
Offensive Abilities: Adhesive Skin (to escape requires a Str + Athletics
roll, difficulty 8), Hive-Mind.
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