Theme:
The theme of Necropolis: London is struggle.
Since the city was first founded on the banks of the Thames,
there has been a constant struggle for control on both sides
of the Shroud. It has also been the fate of many of the city's
souls, both living and dead, to struggle for survival.
Now the city stands on the cusp of utter destruction,
and throughout its twisting streets and labyrinthine tunnels
everyone struggles to survive, while the new powers that have
arisen from the ashes fight amongst themselves for control of
the city's resources. Mortals pick at the sodden rubble beside
the river for scraps of food just as the Restless circle burning
buildings like vultures in search of relics and new recruits
for their own personal wars.
No matter what else goes in inside the city
limits, life, and death, are always hard.
Mood:
Existence in the London of 2013 is a dark
and miserable thing. The mood of the setting should be bleak,
desolate and often inexplicable. A lot of the time, strange things
happen inside London without rhyme or reason. A twisted nightmare
logic often applies, and as a result, any game set in London
2013 should be desolate and often very, very weird.
This doesn't mean that there is no hope to
be found, after all, we are out to have fun. All it means is
that the hope can often be difficult to see, and even more difficult
to achieve.
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