Our Finest Hours
      Storytelling an Oblivion Chronicle
       
       
       
      
  
      
        
          
            I'd listen to the words he'd say 
            But in his voice I heard decay 
            The plastic face forced to portray 
            All the insides left cold and gray
            The Day the World Went Away - Nine Inch Nails
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      When faced with the task of Storytelling
      a Time of Judgment Chronicle
      for Wraith, Storytellers might wonder how to best go about portraying
      The End. 
      What kind of Chronicle should the End Times bring about? Who
      gets directly and visibly involved, and who stays out of it,
      or behind the scenes? What should ultimately happen to the characters?
      Or, if you want to leave The End open, what different results
      could come out of their actions? 
      Given what a daunting prospect it is to end everything,
      these questions should be considered with care. It
      would be wonderful to end the Chronicle with a really memorable
      chain of events and character resolution. Conversely, it would
      be terrible to produce a final chapter that leaves a sour taste
      in your players' mouths. 
      That said - don't sweat it too much. Chances are good
      that, having been a Wraith Storyteller for this long, you already
      know what to do. You just have to put it all to work one, last
      time. 
      
        
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            And Speaking of Time...
             .. don't be afraid to take your time
            while devising this Chronicle. In fact, no matter how much Time
            of Judgment fever may have gripped you, it's probably best if
            you give yourself anywhere from six months to a year's lead time
            in order to get things ready. 
            Why? Because there's usually nothing
            worse than reading the last few issues of an ongoing comic book
            series that was canceled on short notice. The last two or three
            issues are obviously rushed, things are brought to the boil way
            too soon, and the last issue seems like more of wistful goodbye
            than a proper send off. 
            And it's the same with RPGs. Players
            can tell when the Chronicle's turned on a dime and is
            heading towards The End in a month's time. The sudden appearance
            of this, that or the other thing makes it all too clear that
            the cancellation of the game is at hand. 
            You could still make it a memorable
            ending, and everyone might have fun. But it's still advisable
            to give people a fair amount of lead time before Oblivion starts
            bubbling up out of the ground. That way, you can work in End
            Time plot elements way in advance, so that it's not entirely
            obvious what's going on, or so that there is a natural, logical
            progression of events.
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