Inner Structures
       
      
        
          
            "You see... I keep thinking Greg's died, I've
            died. This has to be Hell or some Tibetan Bardo experience...
            and I keep thinking... if I was going through some sort of weird
            afterlife Purgatory? Would I know it?" 
              
            Officer Slade, from The Filth - Grant Morrison | 
         
       
      While all Wraiths must start out as Ghosts, the change from
      one to the other is quite spectacular. The two beings still share
      many similarities, but also diverge in important ways - so much
      so that some are convinced that Ghosts are a separate species
      altogether, and that the act of Waking Up is more than just a
      burst of self-awareness. How else to explain that a Sleeping
      Ghost appears much like a mortal, when seen from the vantage
      point of the Wakeful dead?  
        
      In terms of their similarities, Wraiths and Ghosts both have
      Anchors: people, places and things that hold them back. Both
      spirits gain power and stability from their Anchors, and a Ghost
      cannot exist without them. Likewise, a Wraith with no Anchors
      quickly disappears into the Barrier, never to be seen again {except,
      perhaps, as one of the Damned}.  
        
      The difference between the spirits is in the numbers and limits
      of their Anchors. Ghosts are barred from moving too far from
      their Anchors, but Wraiths have a wider field of action. They
      are inconvenienced by their separation from them, rather than
      prohibited outright, and can teleport to their Anchors through
      force of will.  
        
      Ghosts also tend to have but one Anchor, while Wraiths may have
      several. It seems that the process of becoming a Wraith also
      "Awakens" one or more other Anchors that were dormant
      up until that point.   
        
      Both Wraiths and Ghosts are made of up of Corpus: firm but pliable
      soulstuff that forms a reflection of the Wraith's own self-image.
 
        
      Some appear more comely than they did in life, while others appear
      thinner, fatter, stronger or weaker. If a Wraith saw herself
      as being uglier than she was, then whatever features she didn't
      like about herself will be slightly exaggerated. Likewise, if
      she saw herself as being prettier than she was, her favorite
      aspects of her body will be slightly accentuated in her favor.
 
        
      The differences are most often cosmetic, though it's not unknown
      for people to be slightly stronger, faster or more observant
      in death than they were in life. However, it is possible for
      a Wraith to radically change her appearance using the Shaping
      Numina, or various other means, and these changes are often substantial.
      Wraiths can impersonate other Wraiths, and make weapons, armor
      and other objects out of themselves by consciously rearranging
      their Corpus. They can even invest these objects with an existence
      separate from themselves, which is how most things in the Deadworld
      came to be. 
      
        
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            Deathmarks
             There are other, more noticeable changes
            to a Wraith's Corpus, such as the odd, tell-tale signatures the
            manner of their death marks them with. These signs are known
            as Deathmarks, and while they can be Shaped away, or hidden by
            other means, a Wraith's "default" appearance always
            has these features. 
            Violence: The final act of violence
            against the person takes permanent and exaggerated form on the
            Wraith, forever marring her body. The "blood" from
            this wound continues to drip, but dissipates before it reaches
            the floor. 
            Sickness: The symptoms of the fatal
            malady are exaggerated, and permanent. Those who died from Jaundice
            have yellow skin, and those who died from fevers are sweaty and
            seem to radiate heat. 
            Starvation: Those who died from hunger
            or thirst are thin and gaunt, with skin stretched taut against
            the bone and eyes sunken deep in their sockets. They also look
            extremely hungry. 
              
            Happenstance: The wounds from the accident that killed such Wraiths
            stay upon them. But - unlike those who died from Violence - these
            wounds do not bleed, burn or break, except when the Deathmark's
            owner suffers a flashback. 
            Insanity: Wraiths who died as a result
            of their own madness have the unblinking, glassy stare of the
            lunatic.  
            Mystery: Those who have no idea how
            they died are unique in that they have no physical Deathmarks
            whatsoever. Only when they discover what killed them will the
            marks manifest, if at all. 
            Old Age: Wraiths who died from advanced
            age, or some of the "natural causes" such a state of
            being brings about, have stark white hair and a gray tint to
            their skin. They also have cobwebs about their bodies, as though
            they were falling victim to Ossification. 
              
            As for those who were Fated to die, they display one of the marks
            above, appropriate to the manner in which they left the world.
            However, they have another, truer mark: a strange, indescribable
            sigil upon their forehead that seems to change from moment to
            moment. This true mark is submerged, however, and visible only
            to others who were taken by Fate as well.
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      Both kinds of spirit are intangible and invisible to the living.
      They can walk right through walls, floors, ceilings, speeding
      cars and bullets - though not the ground - as though they weren't
      there. Some say this is because they're spirits, while other,
      more scientifically-minded Wraiths have posited that the Dead
      are in a different molecular state. Either way, Wraiths have
      to Manifest, or use various Numina, in order to be seen by the
      living, or to have any true physical contact with them, and take
      damage from their attacks 
        
      Wraiths and Ghosts share certain powers, which have been referred
      to as Numina since time out of mind. However, where a Ghost's
      Numina are halting, limited things that seem more of an afterthought,
      Wraiths have access to a frightening array of powers. Some Numina
      are rather common, and seem to come naturally - if anything can
      be said to be natural to the undead - while others are more arcane,
      and require study and a great deal of practice to fully master.
 
        
      Both kinds of spirits can harvest and store a form of spiritual
      energy known as Essence. This energy can be used to power their
      Numina, and can also be used to heal their Corpus. Wraiths and
      Ghosts can collect Essence by being in close proximity to their
      Anchors, or when someone remembers them. But Wraiths have other
      ways to gain Essence, and other things to spend it on as well.
      Wraiths also tend to have much larger stores of Essence available
      to them, though this is largely dependent on the strength of
      their Anchors.   
        
       Wraiths also have access to small but potent abilities
      known as Affinities. These ghostly senses take advantage of Wraiths'
      status as dead, entropic entities, and let them see weaknesses
      in objects, flesh and the soul. They also allow for a small measure
      of foresight, both into their own immediate future and the far-off
      future of another, and allow them to keep track of their Anchors.
 
        
      Ghosts cannot use most of their Affinities, most likely because
      they are Asleep, and unaware of their true potential. One important
      exception is the ability to Manifest, whereby the gulf between
      the living and the dead is breached by the spirits, allowing
      them to appear in physical form. Ghosts have a fairly limited
      repertoire when it comes to Manifesting, while Wraiths have a
      few choices on how fully they want to be felt, seen, or heard.
 
        
       
  
      Shadows 
      
        
          
            The mirrors always tell the truth 
            I love myself for hating you. 
              
            Everyone I Love Is Dead - Type O Negative | 
         
       
       
      And then there is one, final way in which Ghosts and Wraiths
      differ: the malign, split personality of the Wraith, known as
      the Shadow. These inner monsters wake up right alongside the
      Wraiths they belong to, and are quite unhappy to have been brought
      around to consciousness. So they spend their time trying to get
      their Wraiths to go back "Asleep" - willingly if they
      can, forcefully if they must.  
        
      Some say the most ironic thing about being a Wraith is that the
      most forceful advocate for a final, peaceful rest is also the
      most spiteful, hateful thing a Wraith will ever encounter, outside
      of the Damned. The Shadow detests the Wraith for existing past
      her death, and wishes death and destruction on the Anchors that
      hold her back. It loathes other Wraiths for giving her aid, companionship
      or a new purpose, and laughs at the promises of something more
      than this. Indeed, it hates the entire world for allowing the
      cruelty of extended, post-mortem existence to be heaped upon
      her, and it, and would not hesitate to destroy it all if something
      ever gave it a chance.  
        
      In short, the Shadow is the enemy; It exists to deceive, disenchant
      and destroy. It can use its special powers, known as Thorns,
      to trick its Wraith. It can also use them to tempt her into certain
      actions, or offer them to the Wraith for a short time {and a
      high price}. Failing that, it could talk the Wraith into giving
      up completely, or engineer the destruction of her Anchors.  
        
      Given time, the Shadow can lull a Wraith into a state of horrid
      delusion - known as being Lost  - or else  become so
      powerful as to destroy the Wraith, one fraction of her being
      at a time. Such deception and power take a long time to accumulate,
      but as it's been noted, time and again, Wraiths and their Shadows
      have nothing BUT time.  
        
      There is help available against the Shadow, but it is often as
      questionable as the Shadow, itself. Pardoners are especially
      skilled at dealing with them, but their ministrations are often
      intrusive and unwelcome, and are always painful. Ferrymen are
      also a source of salvation, but it's hard to persuade them to
      give it; They seem to take the stance that some souls are not
      worthy of their time.  
       
      
  
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