Inner Structures
"You see... I keep thinking Greg's died, I've
died. This has to be Hell or some Tibetan Bardo experience...
and I keep thinking... if I was going through some sort of weird
afterlife Purgatory? Would I know it?"
Officer Slade, from The Filth - Grant Morrison |
While all Wraiths must start out as Ghosts, the change from
one to the other is quite spectacular. The two beings still share
many similarities, but also diverge in important ways - so much
so that some are convinced that Ghosts are a separate species
altogether, and that the act of Waking Up is more than just a
burst of self-awareness. How else to explain that a Sleeping
Ghost appears much like a mortal, when seen from the vantage
point of the Wakeful dead?
In terms of their similarities, Wraiths and Ghosts both have
Anchors: people, places and things that hold them back. Both
spirits gain power and stability from their Anchors, and a Ghost
cannot exist without them. Likewise, a Wraith with no Anchors
quickly disappears into the Barrier, never to be seen again {except,
perhaps, as one of the Damned}.
The difference between the spirits is in the numbers and limits
of their Anchors. Ghosts are barred from moving too far from
their Anchors, but Wraiths have a wider field of action. They
are inconvenienced by their separation from them, rather than
prohibited outright, and can teleport to their Anchors through
force of will.
Ghosts also tend to have but one Anchor, while Wraiths may have
several. It seems that the process of becoming a Wraith also
"Awakens" one or more other Anchors that were dormant
up until that point.
Both Wraiths and Ghosts are made of up of Corpus: firm but pliable
soulstuff that forms a reflection of the Wraith's own self-image.
Some appear more comely than they did in life, while others appear
thinner, fatter, stronger or weaker. If a Wraith saw herself
as being uglier than she was, then whatever features she didn't
like about herself will be slightly exaggerated. Likewise, if
she saw herself as being prettier than she was, her favorite
aspects of her body will be slightly accentuated in her favor.
The differences are most often cosmetic, though it's not unknown
for people to be slightly stronger, faster or more observant
in death than they were in life. However, it is possible for
a Wraith to radically change her appearance using the Shaping
Numina, or various other means, and these changes are often substantial.
Wraiths can impersonate other Wraiths, and make weapons, armor
and other objects out of themselves by consciously rearranging
their Corpus. They can even invest these objects with an existence
separate from themselves, which is how most things in the Deadworld
came to be.
Deathmarks
There are other, more noticeable changes
to a Wraith's Corpus, such as the odd, tell-tale signatures the
manner of their death marks them with. These signs are known
as Deathmarks, and while they can be Shaped away, or hidden by
other means, a Wraith's "default" appearance always
has these features.
Violence: The final act of violence
against the person takes permanent and exaggerated form on the
Wraith, forever marring her body. The "blood" from
this wound continues to drip, but dissipates before it reaches
the floor.
Sickness: The symptoms of the fatal
malady are exaggerated, and permanent. Those who died from Jaundice
have yellow skin, and those who died from fevers are sweaty and
seem to radiate heat.
Starvation: Those who died from hunger
or thirst are thin and gaunt, with skin stretched taut against
the bone and eyes sunken deep in their sockets. They also look
extremely hungry.
Happenstance: The wounds from the accident that killed such Wraiths
stay upon them. But - unlike those who died from Violence - these
wounds do not bleed, burn or break, except when the Deathmark's
owner suffers a flashback.
Insanity: Wraiths who died as a result
of their own madness have the unblinking, glassy stare of the
lunatic.
Mystery: Those who have no idea how
they died are unique in that they have no physical Deathmarks
whatsoever. Only when they discover what killed them will the
marks manifest, if at all.
Old Age: Wraiths who died from advanced
age, or some of the "natural causes" such a state of
being brings about, have stark white hair and a gray tint to
their skin. They also have cobwebs about their bodies, as though
they were falling victim to Ossification.
As for those who were Fated to die, they display one of the marks
above, appropriate to the manner in which they left the world.
However, they have another, truer mark: a strange, indescribable
sigil upon their forehead that seems to change from moment to
moment. This true mark is submerged, however, and visible only
to others who were taken by Fate as well.
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Both kinds of spirit are intangible and invisible to the living.
They can walk right through walls, floors, ceilings, speeding
cars and bullets - though not the ground - as though they weren't
there. Some say this is because they're spirits, while other,
more scientifically-minded Wraiths have posited that the Dead
are in a different molecular state. Either way, Wraiths have
to Manifest, or use various Numina, in order to be seen by the
living, or to have any true physical contact with them, and take
damage from their attacks
Wraiths and Ghosts share certain powers, which have been referred
to as Numina since time out of mind. However, where a Ghost's
Numina are halting, limited things that seem more of an afterthought,
Wraiths have access to a frightening array of powers. Some Numina
are rather common, and seem to come naturally - if anything can
be said to be natural to the undead - while others are more arcane,
and require study and a great deal of practice to fully master.
Both kinds of spirits can harvest and store a form of spiritual
energy known as Essence. This energy can be used to power their
Numina, and can also be used to heal their Corpus. Wraiths and
Ghosts can collect Essence by being in close proximity to their
Anchors, or when someone remembers them. But Wraiths have other
ways to gain Essence, and other things to spend it on as well.
Wraiths also tend to have much larger stores of Essence available
to them, though this is largely dependent on the strength of
their Anchors.
Wraiths also have access to small but potent abilities
known as Affinities. These ghostly senses take advantage of Wraiths'
status as dead, entropic entities, and let them see weaknesses
in objects, flesh and the soul. They also allow for a small measure
of foresight, both into their own immediate future and the far-off
future of another, and allow them to keep track of their Anchors.
Ghosts cannot use most of their Affinities, most likely because
they are Asleep, and unaware of their true potential. One important
exception is the ability to Manifest, whereby the gulf between
the living and the dead is breached by the spirits, allowing
them to appear in physical form. Ghosts have a fairly limited
repertoire when it comes to Manifesting, while Wraiths have a
few choices on how fully they want to be felt, seen, or heard.
Shadows
The mirrors always tell the truth
I love myself for hating you.
Everyone I Love Is Dead - Type O Negative |
And then there is one, final way in which Ghosts and Wraiths
differ: the malign, split personality of the Wraith, known as
the Shadow. These inner monsters wake up right alongside the
Wraiths they belong to, and are quite unhappy to have been brought
around to consciousness. So they spend their time trying to get
their Wraiths to go back "Asleep" - willingly if they
can, forcefully if they must.
Some say the most ironic thing about being a Wraith is that the
most forceful advocate for a final, peaceful rest is also the
most spiteful, hateful thing a Wraith will ever encounter, outside
of the Damned. The Shadow detests the Wraith for existing past
her death, and wishes death and destruction on the Anchors that
hold her back. It loathes other Wraiths for giving her aid, companionship
or a new purpose, and laughs at the promises of something more
than this. Indeed, it hates the entire world for allowing the
cruelty of extended, post-mortem existence to be heaped upon
her, and it, and would not hesitate to destroy it all if something
ever gave it a chance.
In short, the Shadow is the enemy; It exists to deceive, disenchant
and destroy. It can use its special powers, known as Thorns,
to trick its Wraith. It can also use them to tempt her into certain
actions, or offer them to the Wraith for a short time {and a
high price}. Failing that, it could talk the Wraith into giving
up completely, or engineer the destruction of her Anchors.
Given time, the Shadow can lull a Wraith into a state of horrid
delusion - known as being Lost - or else become so
powerful as to destroy the Wraith, one fraction of her being
at a time. Such deception and power take a long time to accumulate,
but as it's been noted, time and again, Wraiths and their Shadows
have nothing BUT time.
There is help available against the Shadow, but it is often as
questionable as the Shadow, itself. Pardoners are especially
skilled at dealing with them, but their ministrations are often
intrusive and unwelcome, and are always painful. Ferrymen are
also a source of salvation, but it's hard to persuade them to
give it; They seem to take the stance that some souls are not
worthy of their time.
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