Morality
A Ghost cannot improve her Morality, and is doomed to unconsciously
watch it slip slowly away over the years. Such poor creatures
may end up Damned before they even know the meaning of the word.
Wraiths, on the other hand, are able to maintain, and even improve,
their Morality as time goes by. However, the ravening voice inside
their heads can grow more powerful in that time as well. And
the more powerful the Shadow becomes, the less a Wraith is able
to raise her Morality above a certain point; A Shadow can even
force a Wraith's Morality to go down a notch, if it gains enough
power to overwhelm it.
The basic rule is that the extent of the Shadow's power forms
an upper limit to how Moral a Wraith can be. For example, a Shadow
with an Angst of 3 would keep a Wraith from ever improving her
Morality past a 7. And if that Shadow's Angst grew to 4, the
Wraith's Morality would be shoved back down to 6.
Wraiths mostly follow the Morality rules on pp. 91 - 94 of The
World of Darkness, with the following exceptions:
* Wraiths do not get Derangements, and any Derangements
that were had at the time of death are folded inwards, to become
quirks of the Wraith and aspects of the Shadow. {An exception
to this rule are those who died from Insanity, as they begin
play with a "mild Derangement." This cannot be healed,
but it cannot get any worse, either}
* When a Wraith loses a Degeneration Roll, she loses a point
of Morality as normal. Should the Wraith then lose the roll to
check if she suffers a mental imbalance because of the experience,
the Shadow gains a Tainted Essence-free shot at a Harrowing,
just to see if it can gain a dot of Angst in the mental confusion
that follows. {See "Harrowings," in the Chapter on
Shadows, for more information}
* A Wraith can, with Storyteller permission, add a Modifier
to her Degeneration Roll if she acts in pursuit of her Virtue
unless her Shadow type is connected to her Virtue. If
that's the case, then she cannot add a Modifier, even
if the situation would otherwise merit one.
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