Action: Edit a Cube by Numbers
Pinching a cube into place is quick but never exact. The EDIT control types a cube's position and rotation in directly, so you can put it on a number instead of nudging it there by hand.
Opening the editor
On a cube's window, find the LOCAL SPACE card in the live readout. EDIT sits in its top right corner. Press it and the editor takes that cube's place — the cube window steps aside while you work, and comes back when you are done.
Look away at another window, or at the app window, and the editor closes on its own.
What you can set
Six values, in two cards:
- Location — X, Y, and Z in meters.
- Rotation — X, Y, and Z as Euler angles in degrees, each from −180° to 180°.
Everything here is measured in local space, not world space. If you have not set a local reference, local and world are the same thing, so the numbers are the room's own (see Action - Define Local Space).
Three ways to change a value
Each of the six rows gives you all three:
- Type it. Tap the field and enter the number, minus sign included.
- Slide it. The bar underneath scrubs the value. Pinch anywhere along it, not just on the handle.
- Step it. The + and − buttons move location by 1 cm and rotation by 1° a press.
The cube moves as you make each change, so you can watch the distances and angles update while you work.
Walking a slider further
A location slider only reaches 10 cm either side of where it starts — that is what makes it fine enough to be useful. When you let go, it re‑centers on the cube's new spot, so pushing it to one end and releasing gives you another 10 cm in that direction. Repeat to walk a cube as far as you like. For a big jump, type the number instead.
The rotation sliders cover the full turn, so they never need re‑centering.
Finishing
Press ✓ Done in the editor's header. The cube gets its own window back, and the placement is saved and pinned to your immersive space.
The whole editing session counts as one step, however many values you changed. One press of Undo on the app window puts the cube back where it stood before you opened the editor (see Action - Move and Rotate a Cube).
When to use it
- Placing to a spec. Put a cube exactly 1.200 m from your reference rather than close to it.
- Squaring a rotation. Type 0 into all three rotation rows, or 90 into one.
- Nudging a hand placement. Drag a cube roughly onto a corner, then step it in the last few millimeters.
- Rebuilding a layout. Type the numbers from a TXT report back in on another day.
Related
- Concept - Euler Angles — what the three rotation numbers mean.
- Concept - Local Space — what the location numbers are measured from.
- Action - Align a Cube's Rotation — squaring a cube in one press instead.